Moonset
A downloadable game for Windows
About
Moonset is a Third Person Platformer / Speed Game with an emphasis on fast, versatile movement and maneuverability. Run, jump, and swing across multiple unique locations. Race against the clock and find the best path to improve your time. Moonset features a unique shaded artstyle and a dynamic soundtrack that will make you want to go fast!
Awards
Gamecon 2023: Best Second Year Game (Winner)
Gamecon 2023: Best Sound (Winner)
Gamecon 2023: Best Design (Winner)
Gamecon 2023: Best Tech (Winner)
LevelUp 2023: Best Overall Game (3rd Place)
Team
Constantine Pallas Creative Director, Sound Designer
Daniel Fiuk Lead Programmer
Lilian Anderson Environment Artist
Mason Desjarlais Level Designer
Rylan Dressler Level Designer
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | Constantine Pallas, Lilian Anderson, Daniel Fiuk, Rylan Dressler, Mason Desjarlais |
Genre | Platformer |
Tags | Fast-Paced, Music, Robots, Speedrun |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Comments
Log in with itch.io to leave a comment.
Game Review:
Pro:
Art - Title screen: Omg they included the pulsar map for Earth on the title screen, and the title screen is quite dynamic
Movement - REALLY smooth and easy to understand, most of the tech used within the game can be found really fast (ie. just trying out really obvious keys, like right mouse button, helps the player learn more about the game)
Music - Generic, but it matches with the game's general feel of "exploration" and a windy atmosphere created by a swing . Music naturally slows down when you hold right mouse button
Level Design - Exceedingly simple, and that's what makes it beautiful. Boundless empty space for the player to move through (except for the beginning of the second level, the part where you have to use momentum to grab the first parts of the tower)
Cons:
Game crashes when you hit "next level" in the last level
Grapple to a new surface sometimes remove existing velocity from your character
Grapple automatically shortens over time, making situations where your character unintentionally hit the bar
Character model is suitable for the game's artstyle, but can be improved with maybe neon lights on the elbows and the back of the heels (look up initial D's artstyle for reference)
Conclusion, 9/10 game, well deserved of the 4 awards it got in Gamecon